Available for selected projects

Full-stack
Roblox developer.

I build responsive gameplay, clean interfaces, secure data systems, developer tools, and the services that connect everything together.

  • Luautyped architecture
  • Full stackclient to cloud
  • LiveOpsbuilt to iterate

production.server.lua

-- shipping reliable experiences
local Developer = {
  discipline = "full-stack",
  platform = "Roblox",
  priorities = {
    "feel", "scale", "security"
  }
}

function Developer:Ship(idea)
  return prototype(idea)
    :test()
    :polish()
    :launch()
end
● Available to build60 FPS target
LuauRoblox StudioRojoTypeScriptReactDataStoreProfileStoreGit

01 · Selected work

Projects built
for real players.

A selection of gameplay, interface, infrastructure, and tooling work. Replace these samples with your own projects in script.js.

02 · Capabilities

Every layer,
working together.

I can take a feature from an early idea to a stable system that feels good for players and remains easy to maintain.

01

Gameplay systems

Combat, abilities, inventories, progression, quests, NPCs, vehicles, and moment-to-moment game feel.

  • Client prediction
  • State machines
  • Modular architecture
02

Interface & UX

Responsive Roblox UI with clear hierarchy, satisfying motion, controller support, and mobile-first layouts.

  • Design systems
  • UI animation
  • Accessibility
03

Backend & data

Secure remote boundaries, persistent player data, matchmaking, analytics, moderation, and resilient services.

  • Data integrity
  • Exploit resistance
  • Observability
04

Web & tooling

Dashboards, APIs, Discord integrations, internal tools, build pipelines, and web experiences around your game.

  • TypeScript
  • REST APIs
  • Automation
0development layers
0FPS performance target
0% server authority
0cohesive codebase

03 · About

I build systems that feel simple to players, even when the work behind them isn't.

I'm Blobby. I build Roblox games from the player-facing buttons down to the server code saving their inventory.

I care about responsiveness, readable code, exploit-resistant systems, and not leaving the next developer with a mysterious pile of scripts.

Download résumé

Core stack

LuauRoblox APIsRojoWallyGitTypeScriptReactNode.jsRESTSQLFigmaBlender

04 · Process

From idea
to live server.

A straightforward process for testing ideas early, building carefully, and getting useful work into players' hands.

  1. 01

    Define

    Clarify the player outcome, technical constraints, risks, and smallest valuable release.

  2. 02

    Prototype

    Prove the feel and the architecture early with something playable, measurable, and easy to change.

  3. 03

    Production

    Build the complete feature with secure networking, responsive UI, instrumentation, and documentation.

  4. 04

    Polish & ship

    Profile, playtest, tune, handle edge cases, and launch with a clear path for iteration.

Have something in mind?

Let's build it
properly.

Tell me what you're making, what stage it is at, and where you need help.

Email me
Based in United KingdomReplies within 1–2 days

Add an unlisted YouTube embed URL to this project in script.js.